AIM was a two semester student-pitched project at Carnegie Mellon University’s Entertainment Technology Center. We were a team of 4 students working to build a game demo to explore the potential of the Microsoft Kinect for use in hack-and-slash action games. In our 2nd semester, we developed our tech demo into a vertical slice of gameplay.

My role on the team was artist and producer. My contributions included project organisation, concept art, environment modelling, UV mapping, texture painting and lighting. 

For more information, please visit our full project website here.

 

 

Promotional Video

 

Full Level Playthrough